Exploring Python

  • Harrison Kinsley
  • Will McGugan


In the previous chapter we entered our Python code a line at a time, but now we are going to put the interactive interpreter to the side and start creating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.


Boolean Logic Code Block Logical Expression Standard Library Graphical Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_2_MOESM1_ESM.zip (1 kb)
9781484209714_Chapter_02 (zip 1 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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