Abstract
In Chapters 8 and 9, you learned how to manipulate 3D information and use OpenGL to display simple models. In this chapter we will cover how to work with images to create more visually appealing scenes. We will also discuss how to read a 3D model from a file, which is an important step in creating a polished game.
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© 2015 Harrison Kinsley and Will McGugan
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Kinsley, H., McGugan, W. (2015). Lights, Camera, Action!. In: Beginning Python Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0970-7_11
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DOI: https://doi.org/10.1007/978-1-4842-0970-7_11
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0971-4
Online ISBN: 978-1-4842-0970-7
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