Abstract
Each object used in a adds a specialized behavior. It may be computational or managerial, but regardless of the specifics, the objects aim to facilitate specific goals in a system.
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© 2015 Ben Smith
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Smith, B. (2015). Behavioral Patterns. In: Advanced ActionScript 3. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0671-3_7
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DOI: https://doi.org/10.1007/978-1-4842-0671-3_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0672-0
Online ISBN: 978-1-4842-0671-3
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