Abstract
In this chapter, you will start organizing the source code of the Painter game a bit more. This is necessary because as you start adding more and more things to the game, the source code will become more complicated. You will explore using methods to structure the code more logically. You’ll conclude this chapter by adding a moving ball to the game.
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© 2015 Arjan Egges
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Egges, A. (2015). A Flying Ball. In: Swift Game Programming for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0650-8_6
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DOI: https://doi.org/10.1007/978-1-4842-0650-8_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0651-5
Online ISBN: 978-1-4842-0650-8
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