Abstract
This chapter will show you how to create a game world by storing information in memory. I will introduce basic types and variables and how they can be used to store or change information. Next, you will see how to store more complicated information in objects that consist of member variables and methods.
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© 2015 Arjan Egges
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Egges, A. (2015). Creating a Game World. In: Swift Game Programming for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0650-8_3
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DOI: https://doi.org/10.1007/978-1-4842-0650-8_3
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0651-5
Online ISBN: 978-1-4842-0650-8
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