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An Android Game Development Framework

  • Mario Zechner
  • J. F. DiMarzio
  • Robert Green
Chapter

Abstract

As you may have noticed, we’ve been through four chapters without writing a single line of game code. The reason we’ve put you through all of this boring theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs will provide the functionality you need in order to implement your ideas.

Keywords

Garbage Collector Public Class Game Framework Current Screen Delta Time 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Mario Zechner, J.F. DiMarzio and Robert Green 2016

Authors and Affiliations

  • Mario Zechner
    • 1
  • J. F. DiMarzio
    • 2
  • Robert Green
    • 3
  1. 1.GrazAustria
  2. 2.CelebrationUSA
  3. 3.PortlandUSA

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