3D Programming Tricks

  • Mario Zechner
  • J. F. DiMarzio
  • Robert Green


3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game.


Collision Detection Point Light Vertex Normal Vector3 Instance Public Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Mario Zechner, J.F. DiMarzio and Robert Green 2016

Authors and Affiliations

  • Mario Zechner
    • 1
  • J. F. DiMarzio
    • 2
  • Robert Green
    • 3
  1. 1.GrazAustria
  2. 2.CelebrationUSA
  3. 3.PortlandUSA

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