Abstract
In the previous chapter, you saw how to use SKLabelNodes to add labels to your Sprite Kit games. Specifically, you saw how to display the remaining number of impulses and how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected. At the end of the chapter, you got a chance to revisit SKActions when you added sound to the game.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 James Goodwill and Wesley Matlock
About this chapter
Cite this chapter
Goodwill, J., Matlock, W. (2015). Transitioning Between Scenes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_8
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0400-9_8
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0401-6
Online ISBN: 978-1-4842-0400-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)