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Transitioning Between Scenes

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Abstract

In the previous chapter, you saw how to use SKLabelNodes to add labels to your Sprite Kit games. Specifically, you saw how to display the remaining number of impulses and how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected. At the end of the chapter, you got a chance to revisit SKActions when you added sound to the game.

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© 2015 James Goodwill and Wesley Matlock

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Goodwill, J., Matlock, W. (2015). Transitioning Between Scenes. In: Beginning Swift Games Development for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0400-9_8

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