Lighting, Camera, and Material Effects in Scene Kit
In the previous chapter, you gained an understanding of how Scene Kit uses the scene graph to render the objects for the user. You also now have an Xcode project that is just waiting to have more done to it.
KeywordsAmbient Light Scene Graph Light Object Camera Node Light Type
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© James Goodwill and Wesley Matlock 2015