Advertisement

Physics & Collisions

  • Steffen Itterheim
Chapter

Abstract

In this chapter, you’ll learn more about editing physics properties with SpriteBuilder and how to control the player through physics rather than actions. You’ll add impenetrable physics bodies as level borders to prevent the player character from moving outside the level boundaries.

Keywords

Physic Body Custom Property Polygon Shape Physics Node Callback Method 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

Personalised recommendations