Physics & Collisions

  • Steffen Itterheim


In this chapter, you’ll learn more about editing physics properties with SpriteBuilder and how to control the player through physics rather than actions. You’ll add impenetrable physics bodies as level borders to prevent the player character from moving outside the level boundaries.


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Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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