Abstract
In this chapter, you’ll learn more about editing physics properties with SpriteBuilder and how to control the player through physics rather than actions. You’ll add impenetrable physics bodies as level borders to prevent the player character from moving outside the level boundaries.
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© 2014 Steffen Itterheim
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Itterheim, S. (2014). Physics & Collisions. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_4
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DOI: https://doi.org/10.1007/978-1-4842-0262-3_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0263-0
Online ISBN: 978-1-4842-0262-3
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