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Audio and Labels

  • Steffen Itterheim
Chapter

Abstract

In this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.

Keywords

Audio File Sound Effect Font Size Format String Localize String 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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