Advertisement

Getting Started with Sprite Kit

  • David Mark
  • Jack Nutting
  • Kim Topley
  • Fredrik Olsson
  • Jeff LaMarche
Chapter

Abstract

In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. That sounds a bit like Core Graphics and Core Animation, so what’s new here? Well, unlike Core Graphics (which is focused on drawing graphics using a painter’s model) or Core Animation (which is focused on animating attributes of GUI elements), Sprite Kit is focused on a different area entirely: video games! Sprite Kit is built on top of OpenGL, a technology present in many computing platforms that allows modern graphics hardware to write graphics bitmaps into a video buffer at incredible speeds. With Sprite Kit, you get the great performance characteristics of OpenGL, but without needing to dig into the depths of OpenGL coding.

Keywords

Gravity Field Init Method Thrust Vector Head File Unsigned Integer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Kim Topley 2014

Authors and Affiliations

  • David Mark
    • 1
  • Jack Nutting
    • 1
  • Kim Topley
    • 1
  • Fredrik Olsson
    • 1
  • Jeff LaMarche
    • 1
  1. 1.NYUSA

Personalised recommendations