Abstract
It has been amply emphasized the increasing use of cognitive science principles and concepts in the design of hypermedia educational software. Cognitive-oriented design tools may help to ameliorate human-computer interface constraints that impede appropriate learning when using hypermedia educational software. The literature suggests that in order to enhance meaningful learning, computer-based learning materials should be designed in such a way that learners can use knowledge to construct meaning autonomously avoiding common problems such as user desorientation, cognitive load, and cognitive overhead. This study examines the use of concept maps as powerful software design tools to help learners to navigate through knowledge and thus constructing meaning by making their learning more meaninfully. Concept mapping is used as a powerful software design technique to help learners to learn how to learn and think when using educational hypermedia systems. It also analyzes the methodology used to apply this metalearning technique in the construction of hypermedia systems to assist learners in the learning of science concepts and processes. The initial qualitative results indicate that concept mapping can be a useful metalearning technique to ameliorate cognitive load and improve the human-computer interaction in hypermedia systems to foster meaningful learning of science concepts and processes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Allesi, S. & Trollip, S. (1991). Computer-Based Instruction: Methods and Development. New Jersey: Prentice-Hall Inc.
Ambrom, S. & Hooper, K. (1988). Interactive Multimedia: Visions of Multimedia for Developers. Educators. & Information Providers. Washington: Microsoft Press.
Ambrom, S. & Hooper, K. (1990). Learning with Interactive Multimedia: Developing and Using Multimedia Tools in Education. Washington: Microsoft Press.
Allen, R. (1980). Cognitive factors in human interaction with computers. In B. Shneiderman and A. Brade (Eds.), Directions in Human-Computer Interaction. Norwood, NJ: Ablex Publishing.
Ausubel, D. (1963). The Psychology of Meaningful Verbal Learning. New York: Grune and Stratton.
Beasley, R. & Brinegar, D. (1992). User Orientation in a Hypertext Glossary. Journal of Computer-Based Instruction. 19,4, 115–118.
Blattner, M. & Dannenberg, R. (1992). Multimedia interface design. New York: ACM Press.
Bork, A., Ibrahim, B., Levrat, B., Milne, A., & Yoshii, R. (1991). The Irvine Geneva course development. Unpublished paper.
Conklin, J. (1987). Hypertext: An introduction and survey. IEEE Computer, 20, 17–41.
Ferraris, M., Midoro, V. & Olimpo, G. (1984). Petri nets as a modelling tool in the development of CAL courseware. Computer and Education. 8, 41–49.
Fraud, E.; Midoro, V. & Pedemonte, G. (1990). Do hypermedia systems really enhance learning? A case study on earthquake education. ETTI 29,1, 42–51.
Gray, S. (1990). Using protocol analyses and drawings to study mental model construction during hypertext navigation. International Journal of Human-Computer Interaction. 2(4) 359–377.
Harel, I. & Papert, S. (1991). Software design as a learning environment. Interactive Learning Environments. Vol 1(1).
Hartson, H & Hix, D. (1989). Human-computer interface development: concepts and systems for its management. ACM Computing Surveys, 21, 1.
Heinze-Fry, J. & Novak, J. (1990). Concept mapping brings long-term movement toward meaningful learning. Science Education, 74(4):461–472.
Jonassen, D. & Mandl, H. (Editors), (1990). Designing hypermedia for learning. Berlin: Springer-Verlag.
Jonassen, D. (1986). Hypertext principles for text & courseware design. Educational Psychologist, 21(4), 269–292.
Laurel, B. & Mountford, S. (1993). The Art of Human Computer Interface Design. New York: Addison-Wesley Publishing Company, Inc.
Midoro, V., Olimpo, G., Persico, D. & Tavella, M. (1990). Multimedia flexible systems and Artificial Intelligence. Advanced Research on Computers in Education. ARCE. Tokyo, 155-160.
Nielsen, J. (1990). The art of navigating through hypertext. Communications of the ACM, 33, 296–310.
Nix, D. & Spiro, R. (1990). Cognition. Education, and Multimedia: Exploring Ideas in High Technology. New Jersey: Lawrence Erlbaum Associates, Inc., Publishers.
Novak, J. (1990). Concept mapping: A useful tool for science education. Journal of Research in Science Teaching. 27(10):937–949.
Novak, J. (1988). Learning science and the science of learning. Studies in Science Education, 15, pp. 77–101.
Novak, J.(1985). Metalearning and metaknowledge strategies to help students learn how to learn. In Cognitive Structure and Conceptual Change. New York: Academic Press, Inc.
Novak, J. and Gowin, D. (1984). Learning How to Learn. New York: Cambridge University Press.
Sánchez, J. (1993). Metalearning and metaknowledge strategies to produce educational software. En Smith, M., y Salvendy, G. (Editores), Human-Computer Interaction: Applications and Case Studies. Advances in Human Factors/Ergonomics. 19A, p. 368–373. Amsterdam: Elsevier Science Publishers B.V.
Sánchez, J. (1993). Concept mapping and educational software production. In Gallard, A. & Guerreiro de Albuquerque(Editors). Annals of Presented Papers. 66th Annual Meeting of the National Association for Research in Science Teaching. Atlanta, USA.
Sánchez, J., Mallegas, A. y Astroza, C. (1992). The evaluation of Gameto: A computer software for hispanic students. In Estes, N. y Thomas, M.(Editors). The Ninth International Conference on Technology and Education. 1377-1380, Paris, France.
Sánchez, J., Mallegas, A., Astroza, C., y Olivares, A. (1991). Designing, developing, and evaluating software to assist biology education. In McKye, G. y Trueman, D.(Editors) The Twelfth Educational Computing Organization of Ontario Conference and the Eighth International Conference on Technology and Education. 624-626, Ontario, Canadá.
Sarti, L. (1991). Human/computer interfacing in educational environments. ETTI 29,1, 52–63.
Tripp, S. & Roby, W. (1990). Orientation and disorientation in a hypertext lexicon. Journal of Computer-Based Instruction, 17, 120–124.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1994 Springer Science+Business Media New York
About this chapter
Cite this chapter
Sánchez, J.H., Mallegas, A.S. (1994). Cognitive Maps as Human-Computer Interface Design Tools for Learning. In: Baeza-Yates, R. (eds) Computer Science 2. Springer, Boston, MA. https://doi.org/10.1007/978-1-4757-9805-0_32
Download citation
DOI: https://doi.org/10.1007/978-1-4757-9805-0_32
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-9807-4
Online ISBN: 978-1-4757-9805-0
eBook Packages: Springer Book Archive