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Wargaming: Applications of Human Performance Models to System Design and Military Training

  • Earl A. Alluisi
  • Franklin L. Moses

Abstract

There is increasing recognition of a need — a need that can be met with the help of the community represented by the participants at this workshop. The need is for valid, databased, computer-aided, adaptive, human-performance models that can be inserted into wargaming simulations. The need is to increase the validity and utility of such simulations, especially if the current and future technological capabilities are to be exploited to provide realistic battle-management aiding and training for military leaders, their staffs, and those they command.

Keywords

Simulator Training Military Training Combat Veteran Military Leader Board Task 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Science+Business Media New York 1989

Authors and Affiliations

  • Earl A. Alluisi
    • 1
  • Franklin L. Moses
    • 2
  1. 1.Office of the Secretary of DefenseUSA
  2. 2.U.S. Army Research Institute for the Behavioral and Social SciencesUSA

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