Goal-Directed Search in Chess End Games

  • Jaap van den Herick


The game of chess has been in use as a testing ground for artificial intelligence research for over thirty years. Recent research into computer chess has focused on endgames. Programming the end game has proved to be surprisingly difficult; even programming correct play in the most elementary end games has turned out to be recalcitrant, if ‘correct’ is taken to mean: winning, within the rules of the game, whenever possible.


Human Player Chess Player Artificial Intelligence Research Predicate Function Lence Class 


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Copyright information

© David Levy 1988

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  • Jaap van den Herick

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