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Co-ordinate squares: A Solution to many Chess Pawn Endgames

  • Kenneth Church

Abstract

The solution to a number of AI problems depends upon knowledge representation. The theory of Co-ordinate Squares is a frame-work for representing the relevant ideas in a large class of king and pawn endings. Some endgame problems which require twenty to thirty plies of analysis using a more traditional representation, a branching tree of moves, can be efficiently solved using this theory.

Keywords

Hash Table Static Evaluator Pawn Move Pawn Cluster Chess Position 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Levy 1988

Authors and Affiliations

  • Kenneth Church

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