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Programming a Computer for Playing Chess

  • Claude E. Shannon

Abstract

This paper is concerned with the problem of constructing a computing routine or “program” for a modern general purpose computer which will enable it to play chess. Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance. Some possibilities in this direction are:-
  1. (1)

    Machines for designing filters, equalizers, etc.

     
  2. (2)

    Machines for designing relay and switching circuits.

     
  3. (3)

    Machines which will handle routing of telephone calls based on the individual circumstances rather than by fixed patterns.

     
  4. (4)

    Machines for performing symbolic (non-numerical) mathematical operations.

     
  5. (5)

    Machines capable of translating from one language to another.

     
  6. (6)

    Machines for making strategic decisions in simplified military operations.

     
  7. (7)

    Machines capable of orchestrating a melody.

     
  8. (8)

    Machines capable of logical deduction.

     

Keywords

Legal Move Human Player Chess Player General Purpose Computer Chess Piece 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Levy 1988

Authors and Affiliations

  • Claude E. Shannon

There are no affiliations available

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