Programming a Computer for Playing Chess
Machines for designing filters, equalizers, etc.
Machines for designing relay and switching circuits.
Machines which will handle routing of telephone calls based on the individual circumstances rather than by fixed patterns.
Machines for performing symbolic (non-numerical) mathematical operations.
Machines capable of translating from one language to another.
Machines for making strategic decisions in simplified military operations.
Machines capable of orchestrating a melody.
Machines capable of logical deduction.
KeywordsLegal Move Human Player Chess Player General Purpose Computer Chess Piece
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