Abstract
The major purpose of molecular graphics is that of modeling, that is the representation of structure and/or process for the purposes of evaluation and understanding. Developments in computation and computer graphics have enabled the production and use of powerful tools for molecular modeling, far surpassing the physical models originally used for the purpose. Hardware advances in processor and display technologies have made possible real-time manipulation of three-dimensional models of increasing complexity and “realism”. Algorithmic developments are producing a variety of useful. interpretable representations and intelligible renderings for construction and display of models. Because of these advances, it becomes most important to emphasize the distinction between model and primary observation. The computer generated image or simulation may look compelling. but seeing is not believing. Looking is the name of the game. A model is only as good as the information used to construct it.
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Olson, A.J., Tainer, J.A., Getzoff, E.D. (1987). Computer Graphics in the Study of Macromolecular Interactions. In: Moras, D., Drenth, J., Strandberg, B., Suck, D., Wilson, K. (eds) Crystallography in Molecular Biology. NATO ASI Series, vol 126. Springer, Boston, MA. https://doi.org/10.1007/978-1-4684-5272-3_11
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DOI: https://doi.org/10.1007/978-1-4684-5272-3_11
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