Abstract
Present work addresses the guidelines that have been followed to construct basic behavioral agents for visually guided navigation within the framework of a hierarchical architecture. Visual and motor interactions are described within this generic framework that allows for an incremental development of behavior from an initial basis set. Basic locomotion agents as, Stop&Backward, Avoid, and Forward are implemented by means of fuzzy knowledge bases to deal with the uncertainty and imprecision inherent to real systems and environments. Basic visual agents as, Saccadic, Find Contour, and Center are raised under a space-variant representation pursuing an anthropomorphic approach. We illustrate how a complex behavior results from the combination of lower level agents always connected to the basic motor agents. The proposed methodology is validated on a caterpillar mobile robot in navigation tasks directed by an object description.
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Garcia-Alegre, M.C., Recio, F. (1998). Basic Visual and Motor Agents for Increasingly Complex Behavior Generation on a Mobile Robot. In: Bekey, G.A. (eds) Autonomous Agents. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-5735-7_3
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DOI: https://doi.org/10.1007/978-1-4615-5735-7_3
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