Abstract
Using a language is like operating a marionette. You may not touch the puppet; instead you make it move by manipulating a handle connected to the puppet through strings. Just as a good puppeteer understands how the handle moves the puppet through the strings, a good designer understands how the syntax (the handle) of a language controls the model of computation (the puppet) through the semantics of the language (the strings).
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© 2000 Springer Science+Business Media New York
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Edwards, S.A. (2000). Language Basics. In: Languages for Digital Embedded Systems. The Springer International Series in Engineering and Computer Science, vol 572. Springer, Boston, MA. https://doi.org/10.1007/978-1-4615-4325-1_1
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DOI: https://doi.org/10.1007/978-1-4615-4325-1_1
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4613-6942-4
Online ISBN: 978-1-4615-4325-1
eBook Packages: Springer Book Archive