Designing a Mousetrap
This chapter illustrates the sequential use of hierarchies in the selection, design and marketing of a mouse trap. The project described in this chapter is not so much about building a better mousetrap as it is about a person’s hope to reach a higher state by engulfing oneself in the project. Not a higher state in the classical sense that is indicative of a great mind expanding, but a state that helps a person to grow through doing, always reminding one that there are numerous ways to see a problem. By reminding the student to be open and sensitive to new ideas and new creative processes, the professor can foster positive growth. Emphasizing that you never reach a state where you are all that there is, and your ways are the best, can lead to a healthy respect for continued growth buttressed by a positive attitude, and a striving for a more fulfilling life.
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