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Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience

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Handbook of Human Centric Visualization

Abstract

The utility of Virtual Environment (VE) technologies for training systems is predicated upon the accuracy of the mental representation formed of the VE. It is therefore important to benchmark the use of these environments through the application of appropriate memory tests. In addition to measuring accuracy, a consideration for such tests is the quality of the memories being reported: Are these vivid memories where the person can mentally visualize the environment? Or are responses based on a strong feeling that happens to be correct? This chapter reviews what is currently known about these more subjective aspects of memories in respect to visualizations of immersive VEs. Current understanding about judgements of ‘remembering’ and ‘knowing’ will be summarised from the psychological literature. This will be related to recent attempts to measure these awareness states in VEs, and the consequences of these efforts. An information-processing approach is taken, interpreting the relationship between these experiences and potential influencing variables. As well as highlighting the importance of measuring the subjective component of memorial experience, a brief descriptive model is proposed to aid considerations of these issues in the design and implementation of such visualizations, and future research.

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Correspondence to Matthew Coxon .

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Coxon, M., Mania, K. (2014). Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience. In: Huang, W. (eds) Handbook of Human Centric Visualization. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-7485-2_18

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  • DOI: https://doi.org/10.1007/978-1-4614-7485-2_18

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