Novel Strategies for Emotion Recognition

Chapter

Abstract

In “The Media Equation: How People Treat Computers [...] Like Real People and Places”, Reeves and Nass (1996) report on numerous psychological studies showing that users treat computers, i.e., SDS, as real and equivalent interaction partners. Thereby, the interaction behavior differs e.g., when machines are endowed with female instead of male voices. The necessity for a machine to understand the feelings and emotions of its counterpart is therefore a central aspect of “affective computing” (Picard 1997) and may eminently contribute to adaptivity.

Copyright information

© Springer Science+Business Media, New York 2013

Authors and Affiliations

  1. 1.Institute of Communications EngineeringUniversity of UlmUlmGermany

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