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MMORPGs: Player-to-Player Interaction

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Abstract

The majority of games, activities, and stories developed for Disney sites in the first few years of online development were for the single player. Early on however, the first steps in the type of community building that had been created in the early days of Disney by the Mickey Mouse Clubs had already appeared on the horizon. One of the simplest community building ideas in gaming is sharing high scores among the players, a feature of arcade style games. In its original line-up, Disney’s Daily Blast included a bowling game that was designed so scores could be posted and children could compare their performance with others. The top scores were updated daily on one of the ESPN pages. Many other Disney online games kept the daily top 100 scores and the all-time top 10 scores. If a player scored high enough to be listed in the all-time top 10 or daily top100 list, the player would be allowed to enter his or her nickname in the hall of fame.

Online photos and graphics provide extra detail and are identified by urls the reader can refer to. This additional reference information will be particularly beneficial as an enhancement for the online version of this book. URLs are current at time of printing.

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Notes

  1. 1.

    Even in the early Internet years Disney games incorporated community interaction. In the Halloween Painting contest players paintings were posted in a gallery display space; a winner was featured each week. In the Game Show contest, players answered trivia questions to score top points and get included in the high score gallery.

  2. 2.

    Tonight Live: Jabber Moves Forward plus Microsoft, Linux and the Fat Lady. http://france.linuxtoday.com/infrastructure/2001071000820PRCY.

  3. 3.

    The first adventure games from the 1970s were text only. Players provided instructions such as: turn right. Screenshot of Colossal Cave Adventure : http://mud.wikia.com/wiki/Colossal_Cave_Adventure.

  4. 4.

    Graphics improved significantly from Mystery House to King’s Quest . Text adventures became point and click graphical adventures. Photo of Mystery House : http://en.wikipedia.org/wiki/Mystery_House. Photo of King’s Quest :http://www.mobygames.com/game/pc-booter/kings-quest.

  5. 5.

    Castle Infinity , launched in 1996, was designed as a multiplayer game for children between the ages of 8 and 14. Photo of Castle Infinity : http://en.wikipedia.org/wiki/Castle_Infinity.

  6. 6.

    The first of Disney’s MMORPGs, Toontown Online, created an interactive mass market experience. Toontown Online screenshots: http://www.mobygames.com/game/toontown-online.

  7. 7.

    Disney’s Toontown Online to Launch June 2003; After Successful Preview, Toontown to Be Launched Widely with New Gameplay Features and Broad Marketing Support http://www.businesswire.com/news/home/20030505005247/en/Disneys-Toontown-Online-Launch-June-2003-Successful.

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Correspondence to Newton Lee .

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© 2012 Springer Science+Business Media, LLC

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Lee, N., Madej, K. (2012). MMORPGs: Player-to-Player Interaction. In: Disney Stories. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-2101-6_14

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  • DOI: https://doi.org/10.1007/978-1-4614-2101-6_14

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  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4614-2100-9

  • Online ISBN: 978-1-4614-2101-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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