Teaching and Learning Routing Protocols Using Visual Educational Tools: The Case of EIGRP

  • Jesús Expósito Marquina
  • Valentina Trujillo Di Biase
  • Eric Gamess
Chapter
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 103)

Abstract

The complex and abstract theory of routing protocols can be clarified by doing some laboratories in testbeds. However, it is not always possible to setup an entire testbed containing multiple computers, switches and routers to strengthen student skills for time and cost reasons. Using GUI-based applications is an alternative way to improve the understanding of the complex algorithms involved in routing protocols, because graphics, images and animations can be easily transformed into knowledge. With a visual didactic approach, students can understand how routing protocols really work in a more intuitive and friendly way than using traditional approaches. In this paper, we focused on the teaching and learning of EIGRP, an advanced distance-vector routing protocol developed by Cisco Systems, using visual educational tools. To do so, we present well-known computational tools (Packet Tracer, Dynamips/GNS3, and OPNET IT Guru) and a new application that we developed (Easy-EIGRP), and discuss how they can be used to strengthen the teaching and learning of EIGRP.

Keywords

Migration Prefix Doyle Lost Venezuela 

References

  1. Davies J (Jan 2008) Understanding IPv6, 2nd ed. Microsoft PressGoogle Scholar
  2. Deal R (Apr 2008) Cisco certified network associate study guide, 3rd ed. McGraw-Hill OsborneGoogle Scholar
  3. Deering S, Hinden R (Dec 1998) Internet protocol, version 6 (IPv6) specification. RFC 2460Google Scholar
  4. Doyle J, Carrol J (Oct 2005) Routing TCP/IP, vol I, 2nd ed. Cisco PressGoogle Scholar
  5. Edwards W, Jack T, Lammle T, Skandier T, Padjen R, Pfund A, Timm C (May 2005) CCNP: complete study guide. SybexGoogle Scholar
  6. Expósito J, Trujillo V, Gamess E (2010) Using visual educational tools for the teaching and learning of EIGRP. Lecture notes in engineering and computer science: proceedings of the world congress on engineering and computer science 2010 (WCECS 2010), San Francisco, USA, 20–22 Oct 2010, pp 169–174Google Scholar
  7. Frezzo D, Behrens J, Mislevy R, West P, DiCerbo K (Apr 2009) Psychometric and evidentiary approaches to simulation assessment in packet tracer software. The fifth international conference on networking and services (ICNS 2009), Valencia, SpainGoogle Scholar
  8. Galitz O (Jun 2007) The essential guide to user interface design: an introduction to GUI design principles and techniques, 3rd edn. Wiley, New YorkGoogle Scholar
  9. Gamess E, Veracoechea C (Jul 2010) A comparative analysis of network simulation tools. The 2010 international conference on modeling, simulation and visualization methods (MSV'10). Part of WORLDCOMP'10, Las Vegas, NevedaGoogle Scholar
  10. Issariyakul T, Hossain E (Nov 2009) Introduction to network simulator NS2. Springer, New YorkGoogle Scholar
  11. Janitor J, Jakab F, Kniewald K (Mar 2010) Visual learning tools for teaching/learning computer networks. The sixth international conference on networking and services (ICNS 2010), Cancun, MexicoGoogle Scholar
  12. Pepelnjk I (Jan 2000) EIGRP network design solutions: the definitive resource for EIGRP design, deployment, and operation. Cisco Press, Indianapolis, USAGoogle Scholar
  13. Smith A, Bluck C (Mar 2010) Multiuser collaborative practical learning using packet tracer. The sixth international conference on networking and services (ICNS 2010), Cancun, MexicoGoogle Scholar

Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  • Jesús Expósito Marquina
    • 1
  • Valentina Trujillo Di Biase
  • Eric Gamess
  1. 1.Escuela de ComputaciónUniversidad Central de VenezuelaCaracasVenezuela

Personalised recommendations