Computer Games and Problem Solving
Playing computer games has been widely depicted as the most preferred computer activity reported by children with and without disabilities in both school and home environments (Carey & Gall, 1986; Swadener & Jarrett, 1986). The extracurricular use of computer games was an activity preferred by 61% of the boys and 54% of the girls in Swadener and Jarrett fs (1986) study of middle-school children, and only 8% of that sample reported that they had never played computer games. These children viewed game activity as their preferred mode of computer usage not only in the present, but also in the future. Carey and Gall (1986) reported that for secondary school students, the use of the computer for entertainment and leisure activities predominated, with games as the preferred activity. They also found significant correlations between the types of computer usages at school and at home.
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