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Abstract

The previous few chapters have hopefully provided you with a strong foundation in the principles of three-dimensional Computer graphics. We have provided adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.

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© 1998 Springer-Verlag New York, Inc.

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Govil-Pai, S., Pai, R. (1998). The Future. In: Learning Computer Graphics. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-8503-5_6

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  • DOI: https://doi.org/10.1007/978-1-4613-8503-5_6

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-94898-0

  • Online ISBN: 978-1-4613-8503-5

  • eBook Packages: Springer Book Archive

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