Abstract
This paper surveys theoretical results about minimax game trees and the algorithms used to explore them. The notion of game tree is formally introduced and its relation with game playing described. The first part of the survey outlines major theoretical results about minimax game trees, their size and the structure of their subtrees. In the second part of this paper, we survey the various sequential algorithms that have been developed to explore minimax trees. The last part of this paper tries to give a succinct view on the state of the art in parallel minimax game tree searching.
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© 1995 Kluwer Academic Publishers
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Diderich, C.G., Gengler, M. (1995). A Survey on Minimax Trees And Associated Algorithms. In: Du, DZ., Pardalos, P.M. (eds) Minimax and Applications. Nonconvex Optimization and Its Applications, vol 4. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-3557-3_2
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DOI: https://doi.org/10.1007/978-1-4613-3557-3_2
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