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A Survey on Minimax Trees And Associated Algorithms

  • Claude G. Diderich
  • Marc Gengler
Part of the Nonconvex Optimization and Its Applications book series (NOIA, volume 4)

Abstract

This paper surveys theoretical results about minimax game trees and the algorithms used to explore them. The notion of game tree is formally introduced and its relation with game playing described. The first part of the survey outlines major theoretical results about minimax game trees, their size and the structure of their subtrees. In the second part of this paper, we survey the various sequential algorithms that have been developed to explore minimax trees. The last part of this paper tries to give a succinct view on the state of the art in parallel minimax game tree searching.

Keywords

Leaf Node Parallel Algorithm Game Tree Open List Minimax Algorithm 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Kluwer Academic Publishers 1995

Authors and Affiliations

  • Claude G. Diderich
    • 1
    • 2
  • Marc Gengler
    • 1
  1. 1.Computer Science DepartmentSwiss Federal Institute of Technology — LausanneLausanneSwitzerland
  2. 2.Swiss National Science Foundation grant SPP-IF 5003–034349Switzerland

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