Abstract
This chapter presents the geometric algebra framework for dealing with 3D kinematics. The reader will see the usefulness of this mathematical approach for applications in computer vision and kinematics. We start with an introduction to 4D geometric algebra for 3D kinematics. Then we reformulate, using 3D and 4D geometric algebras, the classic model for the 3D motion of vectors. Finally, we compare both models, that is, the one using 3D Euclidean geometric algebra and our model, which uses 4D motor algebra.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer Science+Business Media New York
About this chapter
Cite this chapter
Corrochano, E.B. (2001). Kinematics of the 2D and 3D Spaces. In: Geometric Computing for Perception Action Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-0177-6_2
Download citation
DOI: https://doi.org/10.1007/978-1-4613-0177-6_2
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4612-6535-1
Online ISBN: 978-1-4613-0177-6
eBook Packages: Springer Book Archive