Abstract
The subject of this chapter is the part of the field of linear programming which we will need later in the book. We will use it to solve matrix games. In addition, the theoretical aspects of linear programming developed here will, when applied to game theory, give us the minimax theorem and other theorems about matrix games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1994 Springer-Verlag New York, Inc.
About this chapter
Cite this chapter
Morris, P. (1994). Linear Programming. In: Introduction to Game Theory. Universitext. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-4316-8_3
Download citation
DOI: https://doi.org/10.1007/978-1-4612-4316-8_3
Publisher Name: Springer, New York, NY
Print ISBN: 978-0-387-94284-1
Online ISBN: 978-1-4612-4316-8
eBook Packages: Springer Book Archive