Decision Support System for Medium Range Aerial Duels Combining Elements of Pursuit-Evasion Game Solutions with AI Techniques
The improvement of guidance possibilities of medium range missiles with new missiles like the Mica/Amraam1 increases the number of phases in aerial duels and implies more complex firing and escape strategies. Therefore we are interested in developing algorithmic methods to study these new duels, which are difficult to study merely with the classical techniques of game theory.
The paper describes a decision support system for a fighter pilot in medium-range game combat. The design of the system is based on combining pursuit-evasion game solutions with AI techniques, such as decision trees, by taking advantage of an existing expert system shell called SMECI2. This system improves on a previous study about a Pilot Advisory System outlined in  and develops new concepts for further support systems, optimizing pilot decisions in air combat.
The article describes firstly what aerial medium range duels are, before studying parts of them as differential subgames. Then we explain how to design a decision support system with several simulations, using barriers of differential subgames. At the end of the paper, we give some examples of this decision support system called ADAM3.
This study has been supported by DRET4, which is interested in new methodologies for pilot decision support systems, contract n° 90/532: “Decision Support System for Aerial Duels”.
KeywordsDecision Support System Differential Game Medium Range Capture Zone Focal Line
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