How to Describe Three-Dimensional Objects

  • Georg Glaeser


One of the main problems of 3D-computer graphics is the description of geometrical objects. The most straightforward way is to give the computer a list of all the vertices, including a list that explains how to connect these vertices to faces or edges, respectively. Then the computer can apply a general hidden-line or hidden-surface algorithm.


Sine Pyramid Sorting Dinates Prefix 


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Copyright information

© Springer-Verlag New York, Inc. 1994

Authors and Affiliations

  • Georg Glaeser
    • 1
  1. 1.Hochschule für Angewandte KunstWienAustria

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