How to Describe Three-Dimensional Objects

  • Georg Glaeser


One of the main problems of 3D-computer graphics is the description of geometrical objects. The most straightforward way is to give the computer a list of all the vertices, including a list that explains how to connect these vertices to faces or edges, respectively. Then the computer can apply a general hidden-line or hidden-surface algorithm.


Data File Light System Bottom Face Color Palette Convex Outline 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag New York, Inc. 1994

Authors and Affiliations

  • Georg Glaeser
    • 1
  1. 1.Hochschule für Angewandte KunstWienAustria

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