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Abstract

Graphics programming is a relatively new phenomenon. Hardware and software tools are now available to visualize data and functions and also to simulate very complex systems in a graphical manner. In this chapter we will discuss how to construct graphical images using Mathematica, and how to write programs that solve problems that are graphical in nature.

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© 1996 Springer-Verlag New York, Inc.

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Gaylord, R.J., Kamin, S.N., Wellin, P.R. (1996). Graphics Programming. In: An Introduction to Programming with Mathematica®. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-2322-1_10

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  • DOI: https://doi.org/10.1007/978-1-4612-2322-1_10

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-7502-2

  • Online ISBN: 978-1-4612-2322-1

  • eBook Packages: Springer Book Archive

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