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Abstract

Webster defines “animate” as “to give life to; to make alive.” This is precisely what we feel when we watch a well-made piece of animation, and this is the reason why traditional animation has always been popular and why computer animation is such a successful field. In fact, computer graphics has developed over the years in three stages. The first stage was to display a single image consisting of smooth, curved, realistic-looking surfaces. The second stage was to create and display an entire animation made of many frames, where each frame is an image. The third stage is virtual reality, where the user can interact with the animation.

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© 1999 Springer Science+Business Media New York

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Salomon, D. (1999). Computer Animation. In: Computer Graphics and Geometric Modeling. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-1504-2_8

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  • DOI: https://doi.org/10.1007/978-1-4612-1504-2_8

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-7170-3

  • Online ISBN: 978-1-4612-1504-2

  • eBook Packages: Springer Book Archive

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