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Geometric Transforms

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Part of the Undergraduate Topics in Computer Science book series (UTICS)

Abstract

This chapter shows how matrices are used to scale, translate, reflect, shear and rotate 2D shapes and 3D objects. The reader should try to understand the construction of the various matrices and recognise the role of each matrix element. After a little practice, it will be possible to define a wide variety of matrices without thinking about the underlying algebra.

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Correspondence to John Vince M.Tech, Ph.D., D.Sc. .

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© 2017 Springer-Verlag London Ltd.

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Vince, J. (2017). Geometric Transforms. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-7336-6_9

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  • DOI: https://doi.org/10.1007/978-1-4471-7336-6_9

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-7334-2

  • Online ISBN: 978-1-4471-7336-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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