Chapter

Creativity in the Digital Age

Part of the series Springer Series on Cultural Computing pp 245-261

Game Design with Portfolios and Creative Skills

  • Daniela ReimannAffiliated withKarlsruhe Institute of Technology, Institute of Vocational and General Education Email author 
  • , Simone BekkAffiliated withKarlsruhe Institute of Technology, Institute of Vocational and General Education

* Final gross prices may vary according to local VAT.

Get Access

Abstract

The project combines art education approaches and portfolio work to develop artistic processes with digital media technology. A new concept to support digital media literacy of young people is developed, tested and evaluated. It brings together art and technology education accompanied by a specific mentoring concept including portfolios. The project realizes an education-through-art approach to technology in five thematic media modules such as robotics, interactive light installation, smart textile, sound as well as games. The latter will be described in the context of the GamesLab ON/OFF, realized at ZKM with student mentors and young people. The GamesLab ON/OFF approach encourages the participants to develop, design and perform their own game concept using the Web, a variety of media, technologies and the physical learning space of the ZKM media museum.