Game Design with Portfolios and Creative Skills

Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

The project combines art education approaches and portfolio work to develop artistic processes with digital media technology. A new concept to support digital media literacy of young people is developed, tested and evaluated. It brings together art and technology education accompanied by a specific mentoring concept including portfolios. The project realizes an education-through-art approach to technology in five thematic media modules such as robotics, interactive light installation, smart textile, sound as well as games. The latter will be described in the context of the GamesLab ON/OFF, realized at ZKM with student mentors and young people. The GamesLab ON/OFF approach encourages the participants to develop, design and perform their own game concept using the Web, a variety of media, technologies and the physical learning space of the ZKM media museum.

Keywords

Game Development Game Design Project Portfolio Student Mentor Game Concept 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgements

This chapter is based on the research project MediaArt@Edu – funded by the Research Planning and Education. Further, we would like to thank the (GMK), an incorporate society concerned with media education and communication culture, to support the idea of MediaArtLab@School. We would like to thank the BMBF, Federal Ministry of Education and Research and the DLR as well as the project partners Agentur für Arbeit Karlsruhe (agency for employment Karlsruhe) and their collaboration partners USS and AAW. We further thank the participants of the vocational preparation measures (BVB) of the year 2013/2014 of the Agency of Employment Karlsruhe, department BVB as well as the referee Thorsten Belzer of the department Museum Communications (Head: Janine Burger) and Banu Beyer at ZKM, the Center for Art and Media Karlsruhe. Further, we thank the students of KIT, the members of the project team, namely, Sabine Bauer, Raphaela Pelliccia, Nicole Widmann, Christian Schneider, Carolin Uller as well as Tobias Brauchler who worked as student assistants and mentors in the module GamesLab ON/OFF and who supported the evaluation of the project.

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Copyright information

© Springer-Verlag London 2015

Authors and Affiliations

  1. 1.Karlsruhe Institute of Technology, Institute of Vocational and General EducationKarlsruheGermany

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