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The Creative Revolution That Is Changing the World

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Creativity in the Digital Age

Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

Since the dawn of humanity, we have developed creative technologies, tools that would support externally expressed creations, as ink, carving tools, or sounding objects. Creative technologies have always been the basis for human expressivity: to sustain self-realization, to raise self-esteem, to increase community bonds, and to create a better society. Also understanding technology as “anything useful invented by a mind” (Kelly, What technology wants. Viking Adult, New York, 2010) encompasses an idea of humanity inextricable from technology. Technology sorts solutions for problems, rises our adaptability, and functions as a second skin between the world and ourselves, as an “extended body of ideas” (Kelly, What technology wants. Viking Adult, New York, 2010, p 44). It is part of our culture and of our evolution and is responsible for what we are today.

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Notes

  1. 1.

    Scratch information can be gathered at http://info.scratch.mit.edu/About_Scratch

  2. 2.

    For more information on the tool, visit http://appinventor.googlelabs.com/about/

  3. 3.

    For more on StencylWorks, visit http://www.stencyl.com/stencylworks/overview/

  4. 4.

    Jeremy Allaire, 2002, Macromedia Flash MX – A next-generation rich client, Macromedia White Paper, http://download.macromedia.com/pub/flash/whitepapers/richclient.pdf

  5. 5.

    On the history of Creative Commons, visit http://creativecommons.org/about/history/

  6. 6.

    At the moment we can find hundreds of free online tools available on the Web, tools that serve media as text, photography, music, video, and games. Examples can be found at http://www.go2web20.net

  7. 7.

    Game Developers Conference of 2005 was a rich gathering of discussions on the subject of procedural content. Will Wright conference on “The Future of Content” marked that year. Read more at http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm

  8. 8.

    idem.

  9. 9.

    All these tools can be accessed online and free. Sumo Paint can be explored at http://www.sumopaint.com, ComicSketch can be explored at http://mainada.net/comicssketch, GoAnimate can be tested at http://goanimate.com, Animata at http://animata.kibu.hu, Animoto can be accessed at http://animoto.com, SketchUp at http://www.sketchup.com, Masher at http://www.masher.com, Audiotool can be used at http://www.audiotool.com, Audio editor can be accessed at http://www.creazaeducation.com/audioeditor, and Mindmeister can be accessed at http://www.mindmeister.com

  10. 10.

    For more details on the building of Arduino, watch the “Arduino The Documentary” (2010) at http://arduinothedocumentary.org

  11. 11.

    RepRap is a concept defined as the replicating rapid prototype, a 3D printer, developed by Adrian Bowyer. More about the project at http://reprap.org

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Zagalo, N., Branco, P. (2015). The Creative Revolution That Is Changing the World. In: Zagalo, N., Branco, P. (eds) Creativity in the Digital Age. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-6681-8_1

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  • DOI: https://doi.org/10.1007/978-1-4471-6681-8_1

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6680-1

  • Online ISBN: 978-1-4471-6681-8

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