Part of the Undergraduate Topics in Computer Science book series (UTICS)
In this chapter we explore how to make choices in our programs. Decision making is valuable when something we want to do depends on some user input or some other value that is not known when we write our program.
KeywordsUser Input Boolean Expression Statement Check Exception Handling Decimal Number
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© Springer-Verlag London 2014