Icebreakers

  • Edwin F. MeyerIII
  • Nickolas Falkner
  • Raja Sooriamurthi
  • Zbigniew Michalewicz
Chapter
Part of the Undergraduate Topics in Computer Science book series (UTICS)

Abstract

The amount and type of teacher–student interaction in a Puzzle-based Learning course can vary widely based on the number of students in the course. In our experience, we have taught this course to as many as 300 and as few as 10. Irrespective of the size of the class, it is important that students are active rather than passive. The goal of the teacher should be to get students to use their System 2 thought process as much as possible. Students should treat the course as if it is a workout for their minds, as a mental gymnasium.

Keywords

Rubber Defend 

Reference

  1. 1.
    Zeng Q, Davis BR, Abbott D (2007) Reverse auction: the lowest unique positive integer game. Fluct Noise Lett 7(4):439–447CrossRefGoogle Scholar

Copyright information

© Springer-Verlag London 2014

Authors and Affiliations

  • Edwin F. MeyerIII
    • 1
  • Nickolas Falkner
    • 2
  • Raja Sooriamurthi
    • 3
  • Zbigniew Michalewicz
    • 2
  1. 1.Baldwin Wallace UniversityBereaUSA
  2. 2.University of AdelaideSouth AustraliaAustralia
  3. 3.Carnegie Mellon UniversityPittsburghUSA

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