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Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play

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Entertaining the Whole World

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.

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Notes

  1. 1.

    cf. http://hmi.ewi.utwente.nl/showcase/anemone-emergententertainment/.

  2. 2.

    http://hmi.ewi.utwente.nl/showcases/parlevision.

  3. 3.

    http://www.jmonkeyengine.com.

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Acknowledgements

This project has been made possible by support from the Dutch national program COMMIT, and by the friendly collaborators from the daycare centres who participated in the user tests. This chapter is a revised and extended version of a paper presented at the International Conference for Intelligent Technologies for Interactive Entertainment 2011 in Genua, Italy.

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Correspondence to Daniel Tetteroo .

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Tetteroo, D., Reidsma, D., van Dijk, B., Nijholt, A. (2014). Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play. In: Cheok, A., Nijholt, A., Romão, T. (eds) Entertaining the Whole World. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6446-3_5

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