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Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play

  • Daniel TetterooEmail author
  • Dennis Reidsma
  • Betsy van Dijk
  • Anton Nijholt
Chapter
Part of the Human–Computer Interaction Series book series (HCIS)

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.

Keywords

Interactive playgrounds Children Traditional play Emergent play HCI 

Notes

Acknowledgements

This project has been made possible by support from the Dutch national program COMMIT, and by the friendly collaborators from the daycare centres who participated in the user tests. This chapter is a revised and extended version of a paper presented at the International Conference for Intelligent Technologies for Interactive Entertainment 2011 in Genua, Italy.

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Copyright information

© Springer-Verlag London 2014

Authors and Affiliations

  • Daniel Tetteroo
    • 1
    Email author
  • Dennis Reidsma
    • 2
  • Betsy van Dijk
    • 2
  • Anton Nijholt
    • 2
  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenNetherlands
  2. 2.Department of Human Media InteractionUniversity of TwenteEnschedeNetherlands

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