Skip to main content

3D Design and Photogrammetry

  • Chapter
  • First Online:
Integrating 3D Modeling, Photogrammetry and Design

Part of the book series: SpringerBriefs in Computer Science ((BRIEFSCOMPUTER))

Abstract

This chapter describes a framework for the design process with a specific focus on three-dimensional designs. It gives an overview of the elements of design: color, line, shape, texture, space, and form, and then the principles of design: unity, emphasis, placement, size and proportion, balance, symmetry and asymmetry, repetition, proximity, and dynamics. It also investigates convergent design paradigms from cinematography combined with 3D designs, which results in 2D images.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Albers, J.: Interaction of color: Josef Albers. Yale University Press, New Haven. Also Interaction of Color: 50th Anniversary (app) (2006)

    Google Scholar 

  2. Motter, B.C., Belky, E.J.: The guidance of eye movements during active visual search. Vision. Res. 38(12), 1805–1815 (1998)

    Article  Google Scholar 

  3. D’Onofrio, A.: Refining bouba-kiki: Phonetic detail and object dimensionality in sound- shape correspondences. J. Acoust. Soc. Am. 132(3), 1968 (2012)

    Article  MathSciNet  Google Scholar 

  4. Cook, T.A: The Curves of Life: Being an Account of Spiral Formations and Their Applications to Growth in Nature, to Science and to Art with Special Reference to the Ms. of Leonardo Da Vinci; with 11 Plates. Courier Dover Publications, Mineola (1979)

    Google Scholar 

  5. Perlin, K.: Improving noise. ACM Trans. Graph. (TOG) 21(3), 681–682 (2002)

    Article  Google Scholar 

  6. Stewart, M.: Launching the Imagination: A Comprehensive Guide to Three-Dimensional Design. McGraw-Hill, New York (2006)

    Google Scholar 

  7. Palmer, S., Rock, I.: Rethinking perceptual organization: The role of uniform connectedness. Psychon. Bull. Rev. 1(1), 29–55 (1994)

    Article  Google Scholar 

  8. Lidwell, W., Holden, K., Butler, J.: Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Tech Through Design [25 Additional Design Principles]. Rockport publishers (2010)

    Google Scholar 

  9. White, A.W.: The elements of graphic design. Skyhorse Publishing Inc, New York (2011)

    Google Scholar 

  10. Thornhill, R., Gangestad, S.W.: Human facial beauty. Hum. Nat. 4(3), 237–269 (1993)

    Article  Google Scholar 

  11. Isenhour, J.P.: The effects of context and order in film editing. Education Tech. Research Dev. 23(1), 69–80 (1975)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shaun Foster .

Rights and permissions

Reprints and permissions

Copyright information

© 2014 The Author(s)

About this chapter

Cite this chapter

Foster, S., Halbstein, D. (2014). 3D Design and Photogrammetry. In: Integrating 3D Modeling, Photogrammetry and Design. SpringerBriefs in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-6329-9_5

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-6329-9_5

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-6328-2

  • Online ISBN: 978-1-4471-6329-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics