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Transforms

  • John Vince
Part of the Undergraduate Topics in Computer Science book series (UTICS)

Abstract

This chapter covers a subject that is central to computer graphics: transforms, which are used to scale, translate, reflect, shear and rotate 2D shapes and 3D objects. The chapter also covers matrix notation, as transforms are normally represented as matrices.

Keywords

Computer Graphic Euler Angle Direction Cosine Matrix Notation Axial System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Springer-Verlag London 2014

Authors and Affiliations

  • John Vince
    • 1
  1. 1.Bournemouth UniversityBournemouthUK

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