Abstract
This chapter provides a comprehensive introduction to vectors. It covers 2D and 3D vectors, unit vectors, position vectors, Cartesian vectors, vector magnitude, vector products, and area calculations. It also shows how vectors are used in lighting calculations and back-face detection.
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© 2014 Springer-Verlag London
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Vince, J. (2014). Vectors. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-6290-2_6
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DOI: https://doi.org/10.1007/978-1-4471-6290-2_6
Publisher Name: Springer, London
Print ISBN: 978-1-4471-6289-6
Online ISBN: 978-1-4471-6290-2
eBook Packages: Computer ScienceComputer Science (R0)