Distributed Simulation

  • Margaret L. LoperEmail author
Part of the Simulation Foundations, Methods and Applications book series (SFMA)


Computing technology has advanced dramatically over the last twenty years, enabling new applications for networked simulation. Along with these applications are architectures and standards that support the interoperability of heterogeneous simulations. This chapter begins by looking at the historical roots of distributed simulation. It then examines distributed simulation as a technology, which is based on the science of distributed systems. There are two types of characteristics that distinguish the basic patterns of communication in distributed simulations: communication mechanisms and event synchronization. This chapter defines these characteristics and then describes the modern distributed simulation architectures based on these characteristics. The architectures discussed include Distributed Interactive Simulation, the High Level Architecture, and the Test & Training Enabling Architecture.


Transmission Control Protocol User Datagram Protocol Defense Advance Research Project Agency Synchronization Algorithm Common Object Request Broker Architecture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



Part of this chapter is republished from Chapter  16 History of Combat Modeling and Distributed Simulation in Tolk (2012).


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Copyright information

© Springer-Verlag London 2015

Authors and Affiliations

  1. 1.Georgia Tech Research InstituteAtlantaUSA

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