Reconfiguring Experimental Archaeology Using 3D Movement Reconstruction

  • Stuart Dunn
  • Kirk Woolford
Part of the Springer Series on Cultural Computing book series (SSCC)


The Motion in Place Platform was an infrastructure experiment which sought to provide a ‘deep’ mapping of reconstructed human movement. It was a collaboration between Animazoo, a Brighton-based motion hardware company, digital humanities and informatics researchers from the University of Sussex, King’s College London, and the University of Bedfordshire. Both 3D reconstruction and Virtual Reality (VR) in archaeology have been used to a great extent in the presentation and interpretation of archaeological sites in the past 20 years. However, there remains a predominant focus on their use as a means of illustration which, while enhancing the visual perception of the site, facilitates only passive consumption by the audience. This chapter reports on two linked experiments which sought to use motion capture technology to test the validity of digital reconstruction in exploring interpretations of the use of space, using domestic experimental round house buildings of the British Iron Age. Contemporary human movement was captured in a studio-based representation of a round house, and compared with comparable movements captured in an experimental reconstruction of the same environment. The results indicate significant quantitative variation in physical human responses to the two environments.


Motion Capture Archaeological Evidence Geographic Knowledge Material Evidence Motion Trace 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Stuart Dunn
    • 1
  • Kirk Woolford
    • 2
  1. 1.Department of Digital HumanitiesKing’s College LondonLondonUK
  2. 2.School of Media, Film and MusicUniversity of SussexFalmerUK

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