Advertisement

Reconfiguring Experimental Archaeology Using 3D Movement Reconstruction

  • Stuart Dunn
  • Kirk Woolford
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

The Motion in Place Platform was an infrastructure experiment which sought to provide a ‘deep’ mapping of reconstructed human movement. It was a collaboration between Animazoo, a Brighton-based motion hardware company, digital humanities and informatics researchers from the University of Sussex, King’s College London, and the University of Bedfordshire. Both 3D reconstruction and Virtual Reality (VR) in archaeology have been used to a great extent in the presentation and interpretation of archaeological sites in the past 20 years. However, there remains a predominant focus on their use as a means of illustration which, while enhancing the visual perception of the site, facilitates only passive consumption by the audience. This chapter reports on two linked experiments which sought to use motion capture technology to test the validity of digital reconstruction in exploring interpretations of the use of space, using domestic experimental round house buildings of the British Iron Age. Contemporary human movement was captured in a studio-based representation of a round house, and compared with comparable movements captured in an experimental reconstruction of the same environment. The results indicate significant quantitative variation in physical human responses to the two environments.

Keywords

Motion Capture Archaeological Evidence Geographic Knowledge Material Evidence Motion Trace 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Coles, J. M. (1979). Experimental archaeology. London: Academic.Google Scholar
  2. 2.
    Reynolds P. (1993). Experimental reconstruction. The report of a specific construction based upon the excavation of a great round house at Pimperne Down in Dorset, including an account of the life of the structure and its final dismantlement. In An iron age settlement in Dorset: Excavation and reconstruction. Edinburgh University Monograph No. 1, UK.Google Scholar
  3. 3.
    Blades, H. (2012). Creative computing and the re-configuration of dance ontology. In S. Dunn, J. P. Bowen, & K. Ng (Eds.), EVA London 2012 conference proceedings (pp. 221–228). Electronic Workshops in Computing (eWiC), British Computer Society, 2012. http://ewic.bcs.org/content/ConWebDoc/46137. Accessed 22 May 2013.
  4. 4.
    Johanson, C. (2009). Visualizing history: Modeling in the eternal city. Visual Resources: An International Visualizing History, 25(4), 403–418.CrossRefGoogle Scholar
  5. 5.
    Gillings, M. (1999). Engaging place: A framework for the integration and realisation of virtual reality approaches in archaeology. In L. Dingwall, S. Exon, V. Gaffney, S. Laflin, & M. van Leusen (Eds.), Archaeology in the age of the internet (pp. 247–254), BAR International Series 750. ArchaeoPress.Google Scholar
  6. 6.
    Joahnson, C., & Favro, D. (2010). Death in motion. Funeral processions in the Roman forum. Journal of the Society of Architectural Historians, 69(1), 12–37.CrossRefGoogle Scholar
  7. 7.
    Copeland, T. (2009). Akeman street: Moving through the Iron Age and Roman Landscapes. Stroud: The History Press.Google Scholar
  8. 8.
    Percival, J. (1976). The Roman villa. London: Book Club Associates.Google Scholar
  9. 9.
    Webley, L. (2009). Using and abandoning roundhouses. A reinterpretation of the evidence from late Bronze Age-Early Iron Age southern England. Oxford Journal of Archaeology, 26(2), 127–144.CrossRefGoogle Scholar
  10. 10.
    Ch’ng, E. (2009). Experiential archaeology: Is virtual time travel possible? Journal of Cultural Heritage, 10(4), 458–470.CrossRefGoogle Scholar
  11. 11.
    Pallasmaa, J. (2009). The eyes of the skin. Chichester: Wiley.Google Scholar
  12. 12.
    Hill, L. L. (2006). Georeferencing: The geographic associations of information. Cambridge: Massachusetts Institute of Technology.Google Scholar
  13. 13.
    Mauss, M. (1973). Techniques of the body. Economy and Society, 2(1), 70–88.CrossRefGoogle Scholar
  14. 14.
    Brück, J. (2005). Experiencing the past? The development of a phenomenological archaeology in British prehistory. Archaeological Dialogues, 12(1), 45–72.CrossRefGoogle Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Stuart Dunn
    • 1
  • Kirk Woolford
    • 2
  1. 1.Department of Digital HumanitiesKing’s College LondonLondonUK
  2. 2.School of Media, Film and MusicUniversity of SussexFalmerUK

Personalised recommendations