Abstract
New technological tools are allowing the authorship of computer-generated faces that can easily move between very realistic, to cartoon-like, to painterly or even iconified, in both depiction and movement. These systems are beginning to allow artists, scientists and scholars to explore the notion of “face space”, whether as a realistic emotive character, an artistic portrait or symbolic facial mask, in new ways that give a deeper understanding of how the concept of faces work as an expressive and communicative medium. We overview our computer facial suite of tools, which using a hierarchical parameterisation approach, gave been used as a comprehensive framework in several interdisciplinary, industrial and cognitive science applications.
This chapter is an updated and extended version of the following paper, published here with kind permission of the Chartered Institute for IT (BCS) and of EVA London Conferences: S. DiPaola, “Face, portrait, mask – using a parameterized system to explore synthetic face space.” In A. Seal, J. P. Bowen, and K. Ng (eds.). EVA London 2010 Conference Proceedings. Electronic Workshops in Computing (eWiC), British Computer Society, 2010. http://www.bcs.org/ewic/eva2010 (accessed 26 May 2013)
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DiPaola, S. (2013). Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space. In: Bowen, J., Keene, S., Ng, K. (eds) Electronic Visualisation in Arts and Culture. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-5406-8_15
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DOI: https://doi.org/10.1007/978-1-4471-5406-8_15
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