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The Development of 3D Controllers

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The History of Visual Magic in Computers

Abstract

The first graphics controllers were modified oscilloscope or vector scope controllers, made with vacuum tubes. In the 1980s, the suppliers of workstations, graphics terminals, and PCs were building their own graphics controllers based on commercially available integrated circuits in 1981 IBM introduced the PC with a basic AIB called the Color Graphics Adaptor. Matrox Electronics was the first company to build a graphics board for a Micro or Home computer The first company to offer a “AIB” with a bit-mapped programmable display was Hercules. in the early 1990s the PC market was expanding and was an open chaotic wild west environment. Games were always a part of computers, minicomputers, microcomputers, and PCs. Between the hardware and the application is the application program (API) driver. As new hardware entered the market, such as display controllers, the hardware manufacturer had to write the driver in order to be compatible with the existing applications and OS. Often that meant writing a translator that converted the manufacturer’s new hardware’s instructions to look like and behave like a prior piece of equipment. During the 1990s there was the API wars, ended by Microsoft forcing its Direct × API on the industry. Independent Open GL was introduced in 2000 and is still used for professional graphics.

The graphics controller is the image generator and the heart of the display system.

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Notes

  1. 1.

    The Association for Computing Machinery was founded as the Eastern Association for Computing Machinery at a meeting at Columbia University in New York on September 15, 1947.

  2. 2.

    In 1969, the special interest committee became the Association for Computing Machinery’s Special Interest Group on Computer Graphics (ACM/SIGGRAPH). The first SIGGRAPH conference was in 1974 in Boulder Colorado. The conference is attended by tens of thousands of computer professionals.

  3. 3.

    A shader is an algorithm which mathematically describes how an individual material is rendered to an object and how light interacts with its overall appearance.

  4. 4.

    A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. Sometimes, the term quadrangle is used.

  5. 5.

    Texture element (also texture pixel) is the fundamental unit of texture space.

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Appendix

Appendix

6.1.1 Technical Terms

API

Application Programming Interface

BLT

bit-block transfer

CPU

Central Processing Unit

CTM

Close-To-Metal

CUDA

Compute Unified Device Architecture

GPU

Graphics Processing Unit

HW T&L

Hardware Transform and Lighting

IRIS GL

Integrated Raster Imaging System Graphics Library

MS-DOS

Microsoft Disk Operating System

PhysX

Nvidia GPU accelerated game physics

PPU

Physics Processing Unit

OpenGL

Open Graphics Library

OpenCL

Open Computing Language

RAM

Random Access Memory

Shader

Fundamental execution unit of a GPU

X86

Common instruction set architecture

The Association for Computing Machinery (ACM) was the logical outgrowth of increasing interest in computers as evidenced by several events, including a January 1947 symposium at Harvard University on large-scale digital calculating machinery; the six-meeting series in 1946–1947 on digital and analog computing machinery conducted by the New York Chapter of the American Institute of Electrical Engineers; and the six-meeting series in March and April 1947, on electronic computing machinery conducted by the Department of Electrical Engineering at Massachusetts Institute of Technology. In January 1948, the word “Eastern” was dropped from the name of the Association. In September 1949, a constitution was instituted by membership approval.

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Peddie, J. (2013). The Development of 3D Controllers. In: The History of Visual Magic in Computers. Springer, London. https://doi.org/10.1007/978-1-4471-4932-3_6

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  • DOI: https://doi.org/10.1007/978-1-4471-4932-3_6

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