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Research on Essential Difference of E-Sport and Online Game

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Informatics and Management Science V

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 208))

Abstract

After nearly a decade of development and evolution, online game is popular in the world with its entertainment, athletic, virtual, interactive, innovative features and so on, and in the ascendant trend. This paper questioned the current mainstream ideas of the difference between the two (e-sport and online game). The essential difference is the sports standardization of online games, a distinction between virtual and reality, and the resulting influence on different effects of things development. Online game marries to sport, for common development, which is inevitable in its development history. Online game needs the sport form to regulate itself, further develop and expand; include the online game (also can be e-sport) into the sports category, as a sport, which has positive role in promoting the expansion of sports content, reflecting the function of sports. So a win-win situation can be achieved. It concluded that the differences we are talking about between e-sport and online game, are historical point of view, from the development perspective, e-sport and online game are not completely separate, immutable.

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Correspondence to Hu Ma .

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© 2013 Springer-Verlag London

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Ma, H., Wu, Y., Wu, X. (2013). Research on Essential Difference of E-Sport and Online Game. In: Du, W. (eds) Informatics and Management Science V. Lecture Notes in Electrical Engineering, vol 208. Springer, London. https://doi.org/10.1007/978-1-4471-4796-1_79

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  • DOI: https://doi.org/10.1007/978-1-4471-4796-1_79

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4795-4

  • Online ISBN: 978-1-4471-4796-1

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